OnLive could threaten Xbox, PS3 and Wii

Mr. Jollypants

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SAN FRANCISCO, California (CNET) -- Sony, Microsoft, and Nintendo, look out. Your traditional video game console business model may be in danger.

It's too early to tell how much danger, of course, but a start-up called OnLive announced a brand-new game distribution system Monday night that, if it works as planned, could change the games game forever.

OnLive, which was started by WebTV founder Steve Perlman and former Eidos CEO Mike McGarvey, is aiming to launch a system -- seven years in the works -- that will digitally distribute first-run, AAA games from publishers like Electronic Arts, Take-Two, Ubisoft, Atari, and others, all at the same time as those titles are released into retail channels.

The system is designed to allow players to stream on-demand games at the highest quality onto any Intel-based Mac or PC running XP or Vista, regardless of how powerful the computer.

The system will also stream games directly to a TV via a small plug-in device, and players can use a custom wireless controller as well as VoIP headsets in conjunction with it.

Based here in San Francisco, OnLive timed its formal unveiling to this week's Game Developers Conference, where it will be showcasing the technology and 16 initial games it will launch with.

According to Perlman, OnLive's technology will make it possible to stream the games in such a manner--high quality, no matter what kind of system the user has--by virtue of a series of patented and patent-pending compression technologies. And instead of requiring users to download the games, OnLive will host them all and stream them from a series of the highest-end servers. Users will have only to download a 1MB plug-in to get the service up and running.

OnLive is hoping to capture a significant portion of the video game market share. In February, the industry posted one of its strongest months ever, with total sales of $1.47 billion, up 10 percent from a year ago. And in February, the Xbox, PS3 and Wii accounted for total sales of 1.42 million units.

An intended benefit of this infrastructure, Perlman and McGarvey explained, is that users will be able to play streamed games via OnLive with no lag, so long as their Internet connections meet minimum thresholds. For standard-definition play, that would mean a minimum 1.5 Mbps connection, and for high-def, 5 Mbps.

That's obviously an essential feature, as it's hard to imagine anyone paying for a service like OnLive, no matter what games are on offer, if the user experience is inadequate. But the company promises that as long as users have the requisite minimum hardware, operating systems, and Internet connections, they should be able to have seamless play.

The upshot of this infrastructure model, Perlman said, is that OnLive is somewhat future-proof, meaning that players won't have to upgrade anything to keep on playing games on the system years into the future. Instead, the upgrades will happen on the back-end, with the company regularly boosting the power of the servers it uses to host and stream the games.

And while demos always have to be taken with a grain of salt, CNET News did see a real-time presentation of OnLive on at least two different computers and on a HD TV. Game play was as smooth and lag-free as advertised

So far, OnLive has yet to make its business model public, but what seems likely is some form of subscription service, where players will pay a monthly access fee and then pay additional costs, depending on whether they want to play games once, or buy them for permanent play.

The company also said that it will probably offer free trials of some or all of the games it offers, allowing consumers to decide whether they want to buy. OnLive recognizes that some players may use those trials as a way of deciding whether to buy such games from traditional retail stores, but Perlman and McGarvey suggested that as long as people are interacting with the OnLive system, they'll be happy.

It's clear that OnLive is modeling its system at least somewhat after Microsoft's hit Xbox Live service. So fans of multiplayer games won't be on their own. Rather, they'll have full access to multiplayer features of games built for them. And another interesting social feature is one that will allow users to digitally watch others play games in real time. The company thinks that users will find it exciting to watch the best players in action, even if they themselves are only kibitzing.

Perlman said that the concept of spectating in online game systems is, in and of itself, not new, but that OnLive presents the first time players will be able to look in on what others are playing without owning the games themselves.

Another social feature in the Xbox Live mold is what are called "brag clips." These are essentially 15-second replays of game action that players can share with friends if they want to show off their prowess. This is possible, Perlman said, because OnLive is continually recording the last 15 seconds of action.

All told, McGarvey said, OnLive offers a full suite of standard social features including friends, clans, rankings, leader boards, tournaments and more.

From the outset, OnLive isn't partnering with any of the first-party publishers--Microsoft, Sony, and Nintendo, meaning that franchises like "Halo" or "Zelda" won't be available. And that makes sense, since those companies are hardly likely to want to sign up with a company whose very technology may obviate their longstanding business models.

That means, Perlman and McGarvey acknowledged, that many players who sign up for OnLive's service will still maintain their consoles, and continue to buy games for them. At least for the rest of the current generation of machines, they said. But come the next generation, all bets are off, they said.

And for the nine--to date--third-party publishers who have committed to being involved, McGarvey said, OnLive presents a much more efficient and profitable distribution model than the standard retail structure. That's because the system is all digital, cutting down on physical distribution costs, and because it is designed to eradicate piracy and second-hand sales, both of which are banes of the publishers' existence.

Indeed, McGarvey said that OnLive has gotten strong commitments of titles from the nine publishers. That means, added Perlman, that the planned launch this winter could be accompanied by the most titles of any new gaming system launch in history.

In addition, McGarvey said publishers are eager for the kind of raw data that OnLive can provide about players' usage of the games, including whether they like or dislike games, how much they play, how they play and so on. That data is hard for publishers to collect with traditional consoles, he argued.

Clearly, OnLive has set an ambitious goal: dethroning the console makers as the game industry's kings. And as is always the case with brand-new and publicly unavailable technology, it is far too early to know whether the company or the service can live up to that goal. But if its demo is any indication, OnLive is definitely onto something, and given that the company has been in stealth mode for so many years, it's possible that the console makers will be caught off guard.

f**king BITCHIN.

http://www.onlive.com/

7 hours before it goes live it looks like.
 

Matt.

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um... steam?

and ever hear of the phantom? Yea they tried to sell a box that you just download games to... yeaaa no one wanted that s**t. So you have a hdd failure... what now?
 


Mr. Jollypants

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You don't download the games. You stream em.

Steam is gay.
 

anfrey

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um... steam?

and ever hear of the phantom? Yea they tried to sell a box that you just download games to... yeaaa no one wanted that s**t. So you have a hdd failure... what now?
the games are streamed. this isn't like steam at all. the games reside on their server. all the processing is done on their server. your computer is just a viewer/terminal.
 


civhatch92

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I don't know about this.. hmm.
Seems like a legit idea, but there could be lots of problems with lag and people lacking the connection speeds necessary.

Monthly fees? Cost to download/buy games?

Personally I enjoy the fact that PS3 offers FREE online play. I'm really not interested in paying any monthly fees if that be the case to play.
 

Matt.

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oh... then thats even more gay... and didn't gametap already do that?
 

89true1

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sounds wack. i dont even no what the hell this thing does. no information, what so ever. all i got out of this is that there going to try and be like xbox live? i think ill just stay with my xbox.
 

Mr. Jollypants

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I don't know about this.. hmm.
Seems like a legit idea, but there could be lots of problems with lag and people lacking the connection speeds necessary.

Monthly fees? Cost to download/buy games?

Personally I enjoy the fact that PS3 offers FREE online play. I'm really not interested in paying any monthly fees if that be the case to play.
PS3 online play isn't free. You bought the system, and bought the game.

You're paying to use their resources and games.
 

Mr. Jollypants

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sounds wack. i dont even no what the hell this thing does. no information, what so ever. all i got out of this is that there going to try and be like xbox live? i think ill just stay with my xbox.
Did you even read it? It explained exactly what it does.

Idiot :crazy:
 

civhatch92

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PS3 online play isn't free. You bought the system, and bought the game.

You're paying to use their resources and games.
I meant literally pay a monthly fee to play online like a member fee or something similar. The online play for PS3 is free. You just buy the console and games yes, but I'm figuring for something such as OnLive one would not only have to buy the games, but also pay a monthly fee on top of that... I'm not all for that.

Besides I got my PS3 as a gift so it was free hah.
 

Mr. Jollypants

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I meant literally pay a monthly fee to play online like a member fee or something similar. The online play for PS3 is free. You just buy the console and games yes, but I'm figuring for something such as OnLive one would not only have to buy the games, but also pay a monthly fee on top of that... I'm not all for that.

Besides I got my PS3 as a gift so it was free hah.
And because it's online it's going to be cheaper for the games.

This is exactly what PCs need, and the consoles. No need to having to go out and a buy a game, just pay a fee and get one almost instantly.
 

LowNotSlow

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But what if I want to bring my console somewhere that doesn't have the internets?
 

Matt.

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I think you're thinking too far into the idea jay... Sure its a good idea, but I'm sure people wouldn't go for it as much as they think... People like to have an actual format they could hold in their hand. Seriously, ask on any gaming site.
 

vjf915

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And because it's online it's going to be cheaper for the games.

This is exactly what PCs need, and the consoles. No need to having to go out and a buy a game, just pay a fee and get one almost instantly.
Exactly, it wasnt a short read but everything was described very accurately in the article. Even though there will likely be a monthly charge, due to not needing to distribute the games, the games will cost less. Im a 360 guy so I pay full price for games and pay for Live service. But even for a PS3 person, it seems like the lower price of the game should offset the cost of monthly access.
But what if I want to bring my console somewhere that doesn't have the internets?
:shock::shock::shock::shock:


Overall I think this is a pretty cool concept.
 

89true1

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Did you even read it? It explained exactly what it does.

Idiot :crazy:
yeah i read it.. if you have such a great understanding, than what does it do? what does the controller look like, or even the console?
what kind of games are they gonna release with it? does it even read disk's if everythings going to be downloadable? can it play dvd's? blu ray's? how about cd's? can you save music onto it?
if no major companies are going to sign with this company and make legit games than who is makeing them? what games were a big hit from Ubisoft, Atari, and third party vendors,? (i cant think of any) do you even buy third party vendor games for your console now? .is this console wifi? or do you need to connect with ethernet cable? how many people can play on one console? what will the console come with?

excuse me if i asked alot, but i didnt get s**t for answer's on the article
 

LowNotSlow

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mobile broadband.
Welcome to New Hampshire and Vermont, we don't have those things in any semblance on consistent coverage.

I take my Wii to my brothers house all the time to let his kids play, no cell phone service there at all.
 

Mr. Jollypants

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yeah i read it.. if you have such a great understanding, than what does it do? what does the controller look like, or even the console?
what kind of games are they gonna release with it? does it even read disk's if everythings going to be downloadable? can it play dvd's? blu ray's? how about cd's? can you save music onto it?
if no major companies are going to sign with this company and make legit games than who is makeing them? what games were a big hit from Ubisoft, Atari, and third party vendors,? (i cant think of any) do you even buy third party vendor games for your console now? .is this console wifi? or do you need to connect with ethernet cable? how many people can play on one console? what will the console come with?

excuse me if i asked alot, but i didnt get s**t for answer's on the article
If you could even read and comprehend what was written then you'd know the answers to the questions except what the controller looks like.
 


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